Above are both of the game design images I created using Rob’s User Interface Design. The first shows the simple game state and the second demonstrates an in game state.
Here are a couple of UI designs for the corporate environment, the idea is using a brainstorming, project management activity with the idea that users can also access remotely through conference calling as well as interacting with the display directly.
The first scenario displays using it as a window display.
In this environment though is whether if something outside happened would it be a distraction to the main activity?
The second example is a meeting room environment, a more likely scenario
First Wireframes of the Zoo Interactive Transparent Display design. The idea is what the user will see if at a sea world centre watching a killer whale underwater. The concept could be transferred to a vast number of different animals on land or at sea.
Initial Log on screen once user interacts with screen
Original Design displayed content on users left in order to continue to view the animal in question
However will need to identify whether the content could be to much of a distraction in this location, therefore an alternative method is created displaying the content below the main attraction.
The next possible step is to create an HTML mock-up prototype of the UI for user testing. This will hopefully identify a number of potential issues and resolutions including colour over different backgrounds, whether left display or bottom display is better, is the content generally a distraction or not etc.