Here are a couple of UI designs for the corporate environment, the idea is using a brainstorming, project management activity with the idea that users can also access remotely through conference calling as well as interacting with the display directly.
The first scenario displays using it as a window display.
In this environment though is whether if something outside happened would it be a distraction to the main activity?
The second example is a meeting room environment, a more likely scenario
Here’s a link to the HTML zoo prototype which is planned to be used to demonstrate the UI design but also for user acceptance testing to find out if the UI achieves what users would expect in the zoo environment.
First Wireframes of the Zoo Interactive Transparent Display design. The idea is what the user will see if at a sea world centre watching a killer whale underwater. The concept could be transferred to a vast number of different animals on land or at sea.
Initial Log on screen once user interacts with screen
Original Design displayed content on users left in order to continue to view the animal in question
However will need to identify whether the content could be to much of a distraction in this location, therefore an alternative method is created displaying the content below the main attraction.
The next possible step is to create an HTML mock-up prototype of the UI for user testing. This will hopefully identify a number of potential issues and resolutions including colour over different backgrounds, whether left display or bottom display is better, is the content generally a distraction or not etc.
The Minority report video displayed in a post earlier in the blog showed a good example of an ‘explicit’ display, and how the content on the screen is the main focus for the user.
The key element is the level of transparency on each UI element and how it remains the centre of focus despite the ability to see things beyond the screen.
The video below shows a good example of that level of transparency and how a small level of collaboration can be incorporated into the design.
Iron Man and the Avengers UI also shows in some aspects a good level of transparency in their screens.
The collaboration aspect of the interaction is still somewhat of an enigma, does the user see a reflection or a transparent image of what is being worked on? Does the screen focus on what item or is their the ability to multitask?
As far as the Interacting with the displays are concerned, this can be used similar to a tablet or smart phone touch screen using Gesture UI.
The concept of Interactive Transparent Displays is not one that is recent, for example the Head Up Displays (HUD) in aircraft first arrived in the 1950’s in which assisting data was placed on a transparent screen to aid the pilot to achieve their objectives with far greater efficiency, however it is not one that has been widely used in the commercial world.
From what I would expect, these forms of transparent displays I would consider to be ‘implicit’ displays.
My explanation for a ‘implicit’ display would be a display that provides additional information as a subset of your main focus.
Games use these types of HUD’s quite frequently allowing users to concentrate on their objectives while still providing valuable information. Positions of these various pieces of vital information are either at the bottom or top of the display, the more important information appears to feature more prominently at the bottom, however this may require investigation.
This is starting to appear in some car technology as well for example some BMW’s are starting to have this included in their designs.
How can these ideas be incorporated into a Meeting Interactive Display? As meeting content will be more explicit it is difficult to say, but does a meeting have to consist of just one display? Can each individual have their own OHMD which provides additional information to aid in the overall development of the meeting?
It’s important to understand how information on these displays can be placed on the screen without causing a distraction to main content or discussions.